Egyptian Youth s’ Motivations of Using Virtual Worlds: Second Life as a Model

Document Type : Original Article

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Abstract

The current study aims to know the motivations of Egyptian youth for using three-dimensional virtual worlds such as “Second Life “. This study depends on qualitative research where the researcher relied on the electronic questionnaire that was applied to a sample of 222 users of Second Life in Egypt.The results indicate that respondents use Second Life for three motives: utilitarian, social and emotional, and hedonic motives. For utilitarian motives, the respondents noted that they use Second life to learn new skills, and for the social and emotional motives, users indicated that they came to Second life to make new friends from all countries in the world, in addition to travel and explore many islands in SL to entertainment and kill time.

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